Damien Hirst Video game Level 2: Level 3: After thoughts:
I really did not enjoy making this video game. I think mainly because using GameMaker is really annoying. I think it can turn out really beautiful if you know how to manipulate everything exactly how you want to, but in my frustration I felt defeated by certain aspects, and I knew it wasn't going to look just how I wanted it to. I did, however, enjoy deciding on my concepts and looking for images. My game is based on the British artist Damien Hirst, who makes these beautiful, outlandish, and lavish works of art. In the game, your player icon is Damien himself, and on the first level you must swim through a tank of formaldehyde and an embalmed shark. You must also avoid being eaten by the little live sharks swimming in the tank. On the second level, you must follow a maze and collect as many diamond-encrusted skulls as you can. On the third level you must also make your way through a maze of Hirst's butterfly wings and collect as many pill capsules as you can (which are a bit more difficult to see. The goal on the second two levels is to gain as many points as possible, while on the first level, your goal is to not die. I think I would have liked to make my objects a little more interactive, and I should have chosen some more sounds and music to go along with the game.
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AuthorMy name is Nichole, and I have opinions, and stuff... Archives
May 2017
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